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Wipeout XL : ウィキペディア英語版
Wipeout 2097

''Wipeout 2097'' (stylised ''wipE'out" 2097''; released as ''Wipeout XL'' in North America) is a 1996 futuristic racing game developed and published by Psygnosis. It is the second instalment released in the ''Wipeout series'', and is the direct sequel of the original game released the previous year. It was originally released in 1996 for the PlayStation and PCs running Windows 95, and in 1997 for the Sega Saturn. It was later ported by Digital Images to the Amiga in 1999 and by Coderus to Mac OS in 2002.
Whereas the original game introduced the F3600 anti-gravity racing league in the year 2052, ''Wipeout 2097'' is set over four decades later and introduces the player to the much faster, more competitive, and more dangerous F5000 AG racing league. The game introduced a new damage interface, various new weapons and tracks. The Sega Saturn version supported analogue control by using its 3D Control Pad, whereas the PlayStation version supported analogue control only through using the optional Negcon twist controller.
The game received generally positive reviews from critics, who praised the game for its unique blend of trance music and designer logos and cited that ''Wipeout 2097'' was the beginning of a new trend in gaming to tap into popular culture and other arts. IGN ranked the game as the 13th best PlayStation game of all time in 2002.
==Gameplay==

Gameplay did not differ much from the previous title. Aside from the different circuits and new weapons, the fundamental aspects were kept. Pilots would race each other or computer-controlled A.I. opponents, to finish in the highest position possible. To help them achieve this end, weapons were provided.
Though the crafts move at very high straight-line speeds, ''Wipeout'' takes its inspiration from Formula 1 breakthroughs by aspiring for even greater turning speeds. Using the Formula 1 parallel, rather than using aerodynamics to increase wheel grip by down-force for faster turning speeds, Wipeout uses a fictionalised method of air braking for ever greater turning force. Just moving a craft left or right alone is very responsive, but by applying an air-brake in the direction of movement, players zip around very tight turns at near top speed, including those greater than 90 degrees. By applying an air-brake, the turn starts out gradually but as it continues, change in direction increases sharply. Where necessary, the player may also use dual air-brakes for rapid deceleration, typically used if the pilot has flown off the racing line in tight corners and needs to steady. The player can also take on damage from enemy fire and be blown up, but the ship can be "recharged" to health at the pit stop in exchange for a precious few seconds of the race.〔
Aside from the usual tactical aspects of racing, ''Wipeout 2097'' (unlike its predecessor) offered the chance to eliminate other players from the competition through the use of weapons. Each craft had a shield energy quota, and when this quota reached zero—either from damage sustained from weapon attacks, or impact from other craft or the edges of the circuit—the craft would blow up. The craft would also blow up if a certain time limit was not reached, though this only applied to human players. The biggest weapon introduced in ''2097'' was the Quake Disruptor, which has been a series hall mark ever since. This weapon cause a quake to thrust a destructive wave down the track that dunks the crafts it smash into.
The aim of the game remains the same from its predecessor; complete various and increasingly difficult challenges to move on to the next race. Changing the difficulty level is simply that of upping the top speed of the craft, through four different classes (Vector, Venom, Rapier, Phanntom). The number of laps needed to complete a race also increased with each new class. Multiplayer mode carries over from its predecessor, offering the use of a competitive two-player split screen throughout all tracks, and a four-player option for Windows 95 versions.
Victory in the challenge modes was the game's ultimate accomplishment.〔 These modes are similar to a championship where players have to race every track to become champion; however, rather than tallying up points, Challenge mode took a very single player-centric approach by only allowing progress to the next track by winning the current track (not coming first meant it had to be repeated). Players could lose the mode by losing all three lives, which are lost by finishing a race in worse than third position. By winning all the races, the player is crowned champion and given access to faster modes, new tracks and ultimately the Piranha craft.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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